head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Execution · Practiced Mastery
An explosion-first open-world sandbox starring an infinite-ammo wingsuit rebel.
Alan Wake leans Execution (Practiced Mastery); Just Cause 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Flashlight-then-shoot timing and dodges
Just Cause 3
Wingsuit threading and tether stunts take practice
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Taken spawn on triggers, never adapt
Just Cause 3
Scripted military AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Ambush placements surprise once
Just Cause 3
Emergent physics chaos, no real hidden info
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Resource management and set encounters learnable
Just Cause 3
Base liberation order and gear mod unlocks
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.