head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Execution · Practiced Mastery
An open-world chaos sandbox adding tornado weather to grappling-hook anarchy.
Alan Wake leans Execution (Practiced Mastery); Just Cause 4 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Flashlight-then-shoot timing and dodges
Just Cause 4
Wingsuit and customised tether handling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Taken spawn on triggers, never adapt
Just Cause 4
Enemy AI is static
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Ambush placements surprise once
Just Cause 4
Weather fronts shake encounters up slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Resource management and set encounters learnable
Just Cause 4
Frontline progression and loadout tinkering
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.