head to head
Silent Hill 2 (2001) asks more than Alan Wake, and the gap is optimization.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Optimization · Pure Optimization
A psychological horror experience where puzzle knowledge and avoidance routing matter more than combat skill.
Alan Wake leans Execution (Practiced Mastery); Silent Hill 2 (2001) leans Optimization (Pure Optimization).
Alan Wake leans a little harder on execution, though the gap is small.
Alan Wake
Flashlight-then-shoot timing and dodges
Silent Hill 2 (2001)
Clunky combat is intentional; survival over precision
Silent Hill 2 (2001) leans a little harder on reads, though the gap is small.
Alan Wake
Taken spawn on triggers, never adapt
Silent Hill 2 (2001)
Monsters follow simple fixed behaviours, never model the player
Silent Hill 2 (2001) leans a little harder on variance, though the gap is small.
Alan Wake
Ambush placements surprise once
Silent Hill 2 (2001)
Some item placements are unknown first time; fixed thereafter
Silent Hill 2 (2001) leans clearly harder on optimization.
Alan Wake
Resource management and set encounters learnable
Silent Hill 2 (2001)
Puzzle solutions, route knowledge and weapon use are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.