head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Execution · Practiced Mastery
An ambitious physics-driven dinosaur survival game on an abandoned island.
Alan Wake leans Execution (Practiced Mastery); Trespasser leans Execution (Practiced Mastery).
Trespasser leans a little harder on execution, though the gap is small.
Alan Wake
Flashlight-then-shoot timing and dodges
Trespasser
awkward physics-based aiming and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Taken spawn on triggers, never adapt
Trespasser
scripted dinosaur AI, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Ambush placements surprise once
Trespasser
physics-driven encounter randomness
Alan Wake leans a little harder on optimization, though the gap is small.
Alan Wake
Resource management and set encounters learnable
Trespasser
limited puzzle and route optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.