head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Mind & Math
A full-loot sandbox where open-world PvP reads and economic optimisation are equally essential to survive.

Optimization · Mind & Math
An economy-scaling war of build orders, scouting and multi-planet attention.
Albion Online leans Optimization (Mind & Math); Planetary Annihilation leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Skill shot landing and kiting demand real mechanical precision
Planetary Annihilation
Multi-planet macro demands relentless APM and attention splitting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Full-loot open-world PvP means every encounter reads real opponents
Planetary Annihilation
Scouting and out-guessing a human's expansion plan matters constantly
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Dungeon mob behaviour adds variance but converges with knowledge
Planetary Annihilation
Procedural systems and fog hide early information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Gear loadout, fame farming routes, and market arbitrage are all solvable
Planetary Annihilation
Economy scaling and build orders dominate - near-solvable openings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.