head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
A full-loot sandbox where open-world PvP reads and economic optimisation are equally essential to survive.

Optimization · Grand Arena
Large-scale RTS testing economic optimization, multitask speed and prediction of human build choices.
Albion Online leans Optimization (Mind & Math); Supreme Commander 2 leans Optimization (Grand Arena).
Supreme Commander 2 leans a little harder on execution, though the gap is small.
Albion Online
Skill shot landing and kiting demand real mechanical precision
Supreme Commander 2
Macro APM across huge armies separates skirmish winners
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Full-loot open-world PvP means every encounter reads real opponents
Supreme Commander 2
Multiplayer rewards scouting and predicting a human's tech switches
Albion Online leans a little harder on variance, though the gap is small.
Albion Online
Dungeon mob behaviour adds variance but converges with knowledge
Supreme Commander 2
Open maps leave little hidden beyond fog of war
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Gear loadout, fame farming routes, and market arbitrage are all solvable
Supreme Commander 2
Economy ratios, build orders and research routing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.