head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A Hitman-style Cold War stealth game about a KGB assassin working sandboxed kill missions.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.
Alekhine's Gun leans Optimization (Pure Optimization); Cult of the Lamb leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alekhine's Gun
Timing takedowns matters less than planning them
Cult of the Lamb
Roguelite combat needs decent dodges.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alekhine's Gun
NPC routines are clockwork, never reactive learning
Cult of the Lamb
Enemies are scripted, not adaptive.
Cult of the Lamb leans a little harder on variance, though the gap is small.
Alekhine's Gun
First visits hide patrol routines and disguise rules
Cult of the Lamb
Run rooms and tarot pulls randomize.
Alekhine's Gun leans a little harder on optimization, though the gap is small.
Alekhine's Gun
Mapping routines and disguises reduces missions to solved puzzles
Cult of the Lamb
Cult management and build synergies dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.