head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A Hitman-style Cold War stealth game about a KGB assassin working sandboxed kill missions.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.
Alekhine's Gun leans Optimization (Pure Optimization); Planet Coaster leans Optimization (Pure Optimization).
Alekhine's Gun leans a little harder on execution, though the gap is small.
Alekhine's Gun
Timing takedowns matters less than planning them
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alekhine's Gun
NPC routines are clockwork, never reactive learning
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
Alekhine's Gun leans a little harder on variance, though the gap is small.
Alekhine's Gun
First visits hide patrol routines and disguise rules
Planet Coaster
Guest mood noise is low and quickly mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alekhine's Gun
Mapping routines and disguises reduces missions to solved puzzles
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.