head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Execution · Practiced Mastery
The trilogy capper adding a Batmobile to the familiar freeflow formula.
Alice: Madness Returns leans Execution (Practiced Mastery); Batman: Arkham Knight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Batman: Arkham Knight
Combat and Batmobile control need timing.
Batman: Arkham Knight leans a little harder on reads, though the gap is small.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Batman: Arkham Knight
Scripted enemy AI.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Batman: Arkham Knight
Deterministic encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Batman: Arkham Knight
Gadget chains and tank routes learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.