head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Execution · Practiced Mastery
Cinematic combo-action reboot of Castlevania in the God of War mold.
Alice: Madness Returns leans Execution (Practiced Mastery); Castlevania: Lords of Shadow leans Execution (Practiced Mastery).
Castlevania: Lords of Shadow leans a little harder on execution, though the gap is small.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Castlevania: Lords of Shadow
Combo timing, dodges, and QTE precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Castlevania: Lords of Shadow
Bosses and titans are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Castlevania: Lords of Shadow
Deterministic encounters
Castlevania: Lords of Shadow leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Castlevania: Lords of Shadow
Combo unlocks and learning fixed movesets
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.