head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.
Alice: Madness Returns leans Execution (Practiced Mastery); Darksiders leans Execution (Practiced Mastery).
Darksiders leans a little harder on execution, though the gap is small.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Darksiders
combo-driven combat with dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Darksiders
enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Darksiders
world and bosses are fixed
Darksiders leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Darksiders
Zelda-style dungeons and upgrade routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.