head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Optimization · Practiced Mastery
An open-world zombie game where crafting and objective routing matter more than combat skill.
Alice: Madness Returns leans Execution (Practiced Mastery); Dead Rising 4 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Dead Rising 4
melee combos and zombie-horde movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Dead Rising 4
zombies are simple non-adaptive AI
Dead Rising 4 leans a little harder on variance, though the gap is small.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Dead Rising 4
item/weapon spawn randomness
Dead Rising 4 leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Dead Rising 4
weapon crafting and time-based objective routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.