head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Optimization · Practiced Mastery
A 3D platformer where DK smashes through fully destructible terrain hunting buried treasures.
Alice: Madness Returns leans Execution (Practiced Mastery); Donkey Kong Bananza leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Donkey Kong Bananza
Punch-heavy traversal and boss fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Donkey Kong Bananza
Enemies follow scripted behaviour
Donkey Kong Bananza leans a little harder on variance, though the gap is small.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Donkey Kong Bananza
Buried secrets unknown until dug up
Donkey Kong Bananza leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Donkey Kong Bananza
Destructible terrain rewards creative routing and collectible hunting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.