head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Execution · Practiced Mastery
Rhythm-infused action game of rock duo versus EDM empire boss fights.
Alice: Madness Returns leans Execution (Practiced Mastery); No Straight Roads leans Execution (Practiced Mastery).
No Straight Roads leans a little harder on execution, though the gap is small.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
No Straight Roads
Dodging and attacking on the musical beat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
No Straight Roads
Bosses follow rhythm-locked scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
No Straight Roads
Patterns are fixed to the soundtrack
No Straight Roads leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
No Straight Roads
Learning each boss's beat-mapped moveset
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.