head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Execution · Practiced Mastery
A musou-style hack-and-slash letting players mow down hordes as One Piece characters.
Alice: Madness Returns leans Execution (Practiced Mastery); One Piece: Pirate Warriors 4 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
One Piece: Pirate Warriors 4
crowd-clearing combo execution against hordes
One Piece: Pirate Warriors 4 leans a little harder on reads, though the gap is small.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
One Piece: Pirate Warriors 4
enemies are scripted mobs, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
One Piece: Pirate Warriors 4
minimal randomness in stage encounters
Alice: Madness Returns leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
One Piece: Pirate Warriors 4
character builds and combo routing are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.