head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Optimization · Practiced Mastery
A lombax and his robot blast through planets in a weapons-driven platformer.
Alice: Madness Returns leans Execution (Practiced Mastery); Ratchet & Clank leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Ratchet & Clank
Platforming, strafing, and weapon aim against scripted enemies.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Ratchet & Clank
No adaptive opponent anywhere.
Ratchet & Clank leans a little harder on variance, though the gap is small.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Ratchet & Clank
Unknown level layouts on first pass only.
Ratchet & Clank leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Ratchet & Clank
Bolt economy, weapon choice, and route knowledge dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.