head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Execution · Practiced Mastery
Era-typical action platforming over memorised boss patterns and level routes.
Alice: Madness Returns leans Execution (Practiced Mastery); Spider-Man 2: Enter Electro leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Spider-Man 2: Enter Electro
Web-swinging and combat timing carry moderate demands
Spider-Man 2: Enter Electro leans a little harder on reads, though the gap is small.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Spider-Man 2: Enter Electro
Bosses like Electro cycle scripted phases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Spider-Man 2: Enter Electro
Level layouts and encounters are fixed
Alice: Madness Returns leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Spider-Man 2: Enter Electro
Learning boss patterns and level routes is the depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.