head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Execution · Practiced Mastery
Loose action execution and horde-building through scripted comedy set-pieces.
Alice: Madness Returns leans Execution (Practiced Mastery); Stubbs the Zombie in Rebel Without a Pulse leans Execution (Practiced Mastery).
Alice: Madness Returns leans a little harder on execution, though the gap is small.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Stubbs the Zombie in Rebel Without a Pulse
Limb-throwing and horde wrangling need only loose aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Stubbs the Zombie in Rebel Without a Pulse
Townsfolk and soldiers follow scripted AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Stubbs the Zombie in Rebel Without a Pulse
Encounters are fixed set-pieces
Alice: Madness Returns leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Stubbs the Zombie in Rebel Without a Pulse
Conversion economy - building your horde - rewards light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.