head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Execution · Practiced Mastery
Straightforward third-person shooting with scripted enemies and grim set-pieces.
Alice: Madness Returns leans Execution (Practiced Mastery); The Punisher leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
The Punisher
Aim and cover use demand moderate shooter hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
The Punisher
Goons follow simple fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
The Punisher
Encounters replay identically once seen
Alice: Madness Returns leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
The Punisher
Interrogation spots and upgrade picks reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.