head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Optimization · Practiced Mastery
Solving physics puzzles by picking the right hero ability for each obstacle.
Alice: Madness Returns leans Execution (Practiced Mastery); Trine 3: The Artifacts of Power leans Optimization (Practiced Mastery).
Alice: Madness Returns leans a little harder on execution, though the gap is small.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Trine 3: The Artifacts of Power
Light platforming and physics manipulation, forgiving timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Trine 3: The Artifacts of Power
No adaptive opponents - puzzles and scripted enemies only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Trine 3: The Artifacts of Power
Levels are fixed and fully visible
Trine 3: The Artifacts of Power leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Trine 3: The Artifacts of Power
Choosing the right hero and physics solution is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.