head to head
Alien CrushvsYoku's Island Express
Alien Crush leans Execution (Practiced Mastery); Yoku's Island Express leans Execution (Practiced Mastery).
Alien CrushYoku's Island Express
Axis by axis
Execution7 vs 6
Alien Crush leans harder on execution: Precise flipper shots on a living biomechanical table
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Alien Crush leans harder on variance: Physics bounces add inherent unpredictability
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

