head to head
Alien: IsolationvsR.E.P.O.
Alien: Isolation leans Variance (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).
Alien: IsolationR.E.P.O.
Axis by axis
Execution3 vs 4
R.E.P.O. leans harder on execution: Physics-based carrying of fragile loot punishes clumsy hands
Reads2 vs 1
Alien: Isolation leans harder on reads: Alien has heuristics but doesn't truly model you
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

