head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A stealth horror where an unpredictable hunter forces hidden-information play.

Variance · Systems & Chaos
Co-op looting under randomised monster threats, testing careful handling and risk management.
Alien: Isolation leans Variance (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).
R.E.P.O. leans a little harder on execution, though the gap is small.
Alien: Isolation
Stealth movement, low mechanical bar
R.E.P.O.
Physics-based carrying of fragile loot punishes clumsy hands
Alien: Isolation leans a little harder on reads, though the gap is small.
Alien: Isolation
Alien has heuristics but doesn't truly model you
R.E.P.O.
Monsters follow randomised scripts, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alien: Isolation
Alien's director behavior is hidden and unpredictable
R.E.P.O.
Map layouts, loot and monster spawns are hidden each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alien: Isolation
Resource crafting and route planning help survive
R.E.P.O.
Route planning and extraction economy converge with experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.