head to head
Neither is simply harder - they are hard in different places. Alien: Isolation demands more variance; Resident Evil 7: Biohazard demands more execution.

Variance · Systems & Chaos
A stealth horror where an unpredictable hunter forces hidden-information play.

Optimization · Practiced Mastery
A first-person haunted-house survival game solved by crafting optimisation and scripted-enemy routing.
Alien: Isolation leans Variance (Systems & Chaos); Resident Evil 7: Biohazard leans Optimization (Practiced Mastery).
Resident Evil 7: Biohazard leans clearly harder on execution.
Alien: Isolation
Stealth movement, low mechanical bar
Resident Evil 7: Biohazard
First-person aiming and blocking under Molded pressure matters
Alien: Isolation leans a little harder on reads, though the gap is small.
Alien: Isolation
Alien has heuristics but doesn't truly model you
Resident Evil 7: Biohazard
Family AI follows scripted stalker scripts, never adapts to you
Alien: Isolation leans clearly harder on variance.
Alien: Isolation
Alien's director behavior is hidden and unpredictable
Resident Evil 7: Biohazard
Limited item locations are unknown on first visits
Resident Evil 7: Biohazard leans clearly harder on optimization.
Alien: Isolation
Resource crafting and route planning help survive
Resident Evil 7: Biohazard
Resource crafting, tape management and route sequencing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.