head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Mowing scripted alien hordes while optimising stats and weapon spending.

Execution · Practiced Mastery
First-person fantasy brawler famous for kicking every enemy off a ledge.
Alien Shooter 2 Conscription leans Execution (Practiced Mastery); Dark Messiah of Might and Magic leans Execution (Practiced Mastery).
Dark Messiah of Might and Magic leans a little harder on execution, though the gap is small.
Alien Shooter 2 Conscription
Kiting and shooting dense hordes rewards clean control
Dark Messiah of Might and Magic
first-person melee, kicks, and physics timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Shooter 2 Conscription
Monsters charge in scripted waves
Dark Messiah of Might and Magic
enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Shooter 2 Conscription
Spawns are fixed per mission once seen
Dark Messiah of Might and Magic
levels are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Shooter 2 Conscription
Stat builds and weapon economy decide horde survivability
Dark Messiah of Might and Magic
kick-into-spikes environment setups are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.