head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Mowing scripted alien hordes while optimising stats and weapon spending.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.
Alien Shooter 2 Conscription leans Execution (Practiced Mastery); Dying Light leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Shooter 2 Conscription
Kiting and shooting dense hordes rewards clean control
Dying Light
Parkour traversal and melee timing demanding.
Dying Light leans a little harder on reads, though the gap is small.
Alien Shooter 2 Conscription
Monsters charge in scripted waves
Dying Light
Zombie AI scripted, non-adaptive.
Dying Light leans a little harder on variance, though the gap is small.
Alien Shooter 2 Conscription
Spawns are fixed per mission once seen
Dying Light
Night-hunter encounters bring randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Shooter 2 Conscription
Stat builds and weapon economy decide horde survivability
Dying Light
Crafting, blueprints, skill trees solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.