head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Treasure's Mega Drive boss-rush gauntlet demanding flawless execution against giant setpieces.

Execution · Practiced Mastery
A neo-noir one-hit-kill action platformer about planning and replaying perfect assassinations.
Alien Soldier leans Execution (Pure Mechanics); Katana ZERO leans Execution (Practiced Mastery).
Alien Soldier leans a little harder on execution, though the gap is small.
Alien Soldier
Frame-tight dodges across thirty-plus bosses
Katana ZERO
One-hit-death slashing and deflects demand precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Soldier
Bosses fully scripted
Katana ZERO
Enemies follow fixed placements and behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Soldier
Nothing hidden after one loop
Katana ZERO
Rooms are identical on every attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Soldier
Weapon loadout and moveset mastery solvable
Katana ZERO
Planning the perfect room-clear sequence
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.