head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A fast reflex platformer about swinging through hazardous environments precisely.

Execution · Pure Mechanics
A combat metroidvania testing precise platforming execution against fixed enemy patterns.
Alien Spidy leans Execution (Pure Mechanics); Guacamelee! Super Turbo Championship Edition leans Execution (Pure Mechanics).
Alien Spidy leans a little harder on execution, though the gap is small.
Alien Spidy
Quick swinging and precise reflexes define every level
Guacamelee! Super Turbo Championship Edition
Combo brawling and dimension-swap platforming demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Spidy
Solo platformer with no adaptive opponent
Guacamelee! Super Turbo Championship Edition
Enemies and bosses are colour-coded fixed patterns
Alien Spidy leans a little harder on variance, though the gap is small.
Alien Spidy
Hazards are fixed and learnable
Guacamelee! Super Turbo Championship Edition
Hand-built world with nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Spidy
Optimal pathing speeds collection runs
Guacamelee! Super Turbo Championship Edition
Ability-gated routing and upgrade order reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.