head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Arcade reflex shooting under timers with memorisable rescue routes.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.
Alien Syndrome leans Execution (Pure Mechanics); Half-Life 2 leans Execution (Pure Mechanics).
Alien Syndrome leans a little harder on execution, though the gap is small.
Alien Syndrome
Dodging swarms under a bomb timer is pure arcade reflex
Half-Life 2
Gravity gun and shooting demand precision.
Half-Life 2 leans a little harder on reads, though the gap is small.
Alien Syndrome
Aliens swarm on fixed spawn logic
Half-Life 2
Combine AI scripted, non-adaptive.
Alien Syndrome leans a little harder on variance, though the gap is small.
Alien Syndrome
Hostage and weapon spots are unknown until learned
Half-Life 2
Almost no randomness.
Alien Syndrome leans a little harder on optimization, though the gap is small.
Alien Syndrome
Routes to hostages and boss patterns are fully mappable
Half-Life 2
Linear progression with no builds.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.