head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Capcom's arcade brawler pits Predators and marines against scripted xenomorph hordes.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.
Alien vs. Predator (1994) leans Execution (Practiced Mastery); DmC: Devil May Cry leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alien vs. Predator (1994)
Crowd control, dashes, and charge attacks need tight hands.
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Alien vs. Predator (1994) leans a little harder on reads, though the gap is small.
Alien vs. Predator (1994)
Xenomorph waves are scripted patterns, not adaptation.
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Alien vs. Predator (1994) leans a little harder on variance, though the gap is small.
Alien vs. Predator (1994)
Minor enemy spawn and drop randomness.
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alien vs. Predator (1994)
Character tech and wave-by-wave routing are fully learnable.
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.