head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A Pac-Man-style routing and dodging test wearing an Alien license.

Execution · Practiced Mastery
White-knuckle chase driving and route memorisation through punishing scripted missions.
Alien leans Execution (Practiced Mastery); Driv3r leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alien
Maze dodging under drone pursuit is pure timing
Driv3r
Unforgiving chase driving and clunky on-foot shooting demand control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alien
Drones chase with simple fixed logic, nothing adaptive
Driv3r
Pursuers follow fixed AI logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alien
Drone movements vary slightly per attempt
Driv3r
Traffic adds noise to chases, missions are scripted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alien
Optimal egg-clearing routes are quickly mappable, Pac-Man style
Driv3r
Memorising city routes and mission scripts carries completion
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.