head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A twin-stick looter shooter blending Housemarque arcade reflexes with a loot-grind build layer.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.
Alienation leans Execution (Practiced Mastery); Dying Light leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alienation
Twin-stick aim and dodge under heavy swarm pressure.
Dying Light
Parkour traversal and melee timing demanding.
Dying Light leans a little harder on reads, though the gap is small.
Alienation
Alien hordes never adapt.
Dying Light
Zombie AI scripted, non-adaptive.
Alienation leans a little harder on variance, though the gap is small.
Alienation
Random loot cores and weapon rolls.
Dying Light
Night-hunter encounters bring randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alienation
Build and core-socketing choices scale the endgame.
Dying Light
Crafting, blueprints, skill trees solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.