head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A low-ceiling corridor shooter whose broken AI undercuts every skill test.

Execution · Practiced Mastery
A grittier crime story where weighty driving and gunplay carry the experience.
Aliens: Colonial Marines leans Execution (Practiced Mastery); Grand Theft Auto IV leans Execution (Practiced Mastery).
Grand Theft Auto IV leans a little harder on execution, though the gap is small.
Aliens: Colonial Marines
Standard shooter aim against infamously dumb xenomorphs
Grand Theft Auto IV
Heavier driving and cover shooting reward control.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens: Colonial Marines
Broken AI barely follows its own scripts
Grand Theft Auto IV
Scripted AI, no adaptive opponent modeling.
Grand Theft Auto IV leans a little harder on variance, though the gap is small.
Aliens: Colonial Marines
Encounters are fixed and trivially learnable
Grand Theft Auto IV
Minor mission variance.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens: Colonial Marines
Loadout choices barely matter against weak opposition
Grand Theft Auto IV
Mission routing and weapon picks learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.