head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Co-op horde shooting that tests aim plus class-build and choke-point planning.

Execution · Practiced Mastery
Big Daddy POV return to Rapture with tighter combat systems.
Aliens: Fireteam Elite leans Execution (Practiced Mastery); BioShock 2 leans Execution (Practiced Mastery).
Aliens: Fireteam Elite leans a little harder on execution, though the gap is small.
Aliens: Fireteam Elite
Holding aim on swarming xenomorphs is the core demand
BioShock 2
Dual-wield drill and gun timing matter.
BioShock 2 leans a little harder on reads, though the gap is small.
Aliens: Fireteam Elite
Horde AI rushes on scripts, never modelling the squad
BioShock 2
Splicer AI scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens: Fireteam Elite
Spawn mixes vary mildly between runs
BioShock 2
Sister-gathering waves add randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens: Fireteam Elite
Class builds, perk synergies and choke-point setups are solvable
BioShock 2
Plasmid combos and gear loadouts solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.