head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An asymmetric FPS with three interlocking campaigns as marine, alien, and predator on the same colony.

Execution · Twitch Chaos
A scarcity-driven aim test under randomised objectives and spawns.
Aliens vs. Predator 2 leans Execution (Pure Mechanics); Contagion leans Execution (Twitch Chaos).
Aliens vs. Predator 2 leans a little harder on execution, though the gap is small.
Aliens vs. Predator 2
Wall-crawling aliens and panicked marines test raw aim
Contagion
Deliberate aim with scarce ammo decides zombie encounters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens vs. Predator 2
Cross-species multiplayer rewards outguessing human opponents
Contagion
Hunted mode pits humans against humans; zombies are mindless
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens vs. Predator 2
Motion tracker pings and dark corridors conceal threats
Contagion
Randomised objectives, spawns and routes reshape every round
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens vs. Predator 2
Species matchup knowledge and map control are learnable
Contagion
Resource discipline and map knowledge carry survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.