head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A tense sci-fi shooter where asymmetric species combat rewards aim and positioning.

Execution · Practiced Mastery
Cinematic third-person shooter campaign of set-piece battles across a dying Cybertron.
Aliens vs. Predator leans Execution (Practiced Mastery); Transformers: Fall of Cybertron leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens vs. Predator
aim and melee timing across species
Transformers: Fall of Cybertron
Third-person gunplay and transform-dodging carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens vs. Predator
human opponents in multiplayer modes
Transformers: Fall of Cybertron
Multiplayer modes add some human opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens vs. Predator
enemy spawns and drops vary
Transformers: Fall of Cybertron
Scripted campaign with minor drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens vs. Predator
class abilities and routes solvable
Transformers: Fall of Cybertron
Weapon upgrades and loadouts reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.