head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Arcade wrestling testing reversal timing and light opponent prediction.

Execution · Practiced Mastery
An arena fighter mixing combo execution, build grinding and human prediction online.
All Elite Wrestling: Fight Forever leans Execution (Competitive PvP); Dragon Ball: Xenoverse leans Execution (Practiced Mastery).
Dragon Ball: Xenoverse leans a little harder on execution, though the gap is small.
All Elite Wrestling: Fight Forever
Combo timing and reversal windows ask for decent hands
Dragon Ball: Xenoverse
3D arena combos, vanishes and ki management need practiced hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Human opponents bait reversals and vary attack rhythm
Dragon Ball: Xenoverse
Online PvP rewards predicting human mixups; PvE is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Weapon spawns and momentum swings add light chaos
Dragon Ball: Xenoverse
Skill drops from missions roll randomly
Dragon Ball: Xenoverse leans a little harder on optimization, though the gap is small.
All Elite Wrestling: Fight Forever
Move-set knowledge and meter management are learnable
Dragon Ball: Xenoverse
Build crafting and attribute allocation shape PvP viability
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.