head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Arcade wrestling testing reversal timing and light opponent prediction.

Execution · Competitive PvP
Timing on the ball and outguessing the opposing player's tactics.
All Elite Wrestling: Fight Forever leans Execution (Competitive PvP); FIFA Soccer 06 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Combo timing and reversal windows ask for decent hands
FIFA Soccer 06
First-touch control and shot timing decide chances
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Human opponents bait reversals and vary attack rhythm
FIFA Soccer 06
Human opponents vary attack patterns and bait tackles
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Weapon spawns and momentum swings add light chaos
FIFA Soccer 06
Bounces and keeper spills inject small randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Move-set knowledge and meter management are learnable
FIFA Soccer 06
Squad selection and tactics reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.