head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Arcade wrestling testing reversal timing and light opponent prediction.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.
All Elite Wrestling: Fight Forever leans Execution (Competitive PvP); Medal of Honor: Warfighter leans Execution (Competitive PvP).
Medal of Honor: Warfighter leans a little harder on execution, though the gap is small.
All Elite Wrestling: Fight Forever
Combo timing and reversal windows ask for decent hands
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Human opponents bait reversals and vary attack rhythm
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Weapon spawns and momentum swings add light chaos
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
All Elite Wrestling: Fight Forever leans a little harder on optimization, though the gap is small.
All Elite Wrestling: Fight Forever
Move-set knowledge and meter management are learnable
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.