head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Arcade wrestling testing reversal timing and light opponent prediction.

Execution · Competitive PvP
Arena fighting built on baiting substitutions and timing punishes against humans.
All Elite Wrestling: Fight Forever leans Execution (Competitive PvP); Naruto Shippuden: Ultimate Ninja Storm 3 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Combo timing and reversal windows ask for decent hands
Naruto Shippuden: Ultimate Ninja Storm 3
Substitution timing and combo confirms need decent hands
Naruto Shippuden: Ultimate Ninja Storm 3 leans a little harder on reads, though the gap is small.
All Elite Wrestling: Fight Forever
Human opponents bait reversals and vary attack rhythm
Naruto Shippuden: Ultimate Ninja Storm 3
PvP revolves around baiting substitutions from human opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Weapon spawns and momentum swings add light chaos
Naruto Shippuden: Ultimate Ninja Storm 3
Support meter and item randomness barely matter
All Elite Wrestling: Fight Forever leans a little harder on optimization, though the gap is small.
All Elite Wrestling: Fight Forever
Move-set knowledge and meter management are learnable
Naruto Shippuden: Ultimate Ninja Storm 3
Team composition and awakening knowledge add a thin layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
All Elite Wrestling: Fight Forever →
full breakdown
Naruto Shippuden: Ultimate Ninja Storm 3 →