head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Arcade wrestling testing reversal timing and light opponent prediction.

Execution · Competitive PvP
Accessible large-scale shooting with light prediction against human players.
All Elite Wrestling: Fight Forever leans Execution (Competitive PvP); Star Wars Battlefront leans Execution (Competitive PvP).
Star Wars Battlefront leans a little harder on execution, though the gap is small.
All Elite Wrestling: Fight Forever
Combo timing and reversal windows ask for decent hands
Star Wars Battlefront
Aimbot dominates blaster fights despite generous hitboxes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Human opponents bait reversals and vary attack rhythm
Star Wars Battlefront
Human lobbies add modest positional prediction
Star Wars Battlefront leans a little harder on variance, though the gap is small.
All Elite Wrestling: Fight Forever
Weapon spawns and momentum swings add light chaos
Star Wars Battlefront
Power-up pickups and spawn flow inject chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Move-set knowledge and meter management are learnable
Star Wars Battlefront
Objective timing and pickup control reward learned routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.