head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A naval strategy-action hybrid testing fleet management and conquest planning.

Optimization · Pure Optimization
Cargo-hauling odyssey where route planning and loadout matter most.
All Guns on Deck leans Optimization (Pure Optimization); Death Stranding leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
All Guns on Deck
Light action combat with modest timing demands
Death Stranding
Balance and traversal inputs, modest demands.
All Guns on Deck leans a little harder on reads, though the gap is small.
All Guns on Deck
Faction AI is scripted, no adaptive prediction
Death Stranding
BTs and MULEs scripted, predictable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
All Guns on Deck
Battle outcomes have some rolled randomness
Death Stranding
Terrain, weather, BT spawns randomized.
Death Stranding leans a little harder on optimization, though the gap is small.
All Guns on Deck
Fleet management and strategic conquest is the core layer
Death Stranding
Cargo loadouts, routes, structures highly solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.