head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A naval strategy-action hybrid testing fleet management and conquest planning.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.
All Guns on Deck leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
All Guns on Deck
Light action combat with modest timing demands
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
All Guns on Deck
Faction AI is scripted, no adaptive prediction
Paper Mario: The Thousand-Year Door
Scripted enemy AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
All Guns on Deck
Battle outcomes have some rolled randomness
Paper Mario: The Thousand-Year Door
Audience and badge effects
Paper Mario: The Thousand-Year Door leans a little harder on optimization, though the gap is small.
All Guns on Deck
Fleet management and strategic conquest is the core layer
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.