head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A naval strategy-action hybrid testing fleet management and conquest planning.

Optimization · Pure Optimization
A psychological horror experience where puzzle knowledge and avoidance routing matter more than combat skill.
All Guns on Deck leans Optimization (Pure Optimization); Silent Hill 2 (2001) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
All Guns on Deck
Light action combat with modest timing demands
Silent Hill 2 (2001)
Clunky combat is intentional; survival over precision
All Guns on Deck leans a little harder on reads, though the gap is small.
All Guns on Deck
Faction AI is scripted, no adaptive prediction
Silent Hill 2 (2001)
Monsters follow simple fixed behaviours, never model the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
All Guns on Deck
Battle outcomes have some rolled randomness
Silent Hill 2 (2001)
Some item placements are unknown first time; fixed thereafter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
All Guns on Deck
Fleet management and strategic conquest is the core layer
Silent Hill 2 (2001)
Puzzle solutions, route knowledge and weapon use are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.