head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A twin-stick shooter testing aim and crowd control against zombie hordes.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.
All Zombies Must Die! leans Execution (Practiced Mastery); Golden Axe leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
All Zombies Must Die!
Twin-stick aiming and dodging hordes is the core skill
Golden Axe
Spacing, throws, and mount control under arcade pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
All Zombies Must Die!
Zombies swarm on fixed AI, nothing to out-predict
Golden Axe
Enemies are scripted; only co-op adds human texture
All Zombies Must Die! leans a little harder on variance, though the gap is small.
All Zombies Must Die!
Drops and modifiers add some randomness
Golden Axe
Enemy mixes vary little between credits
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
All Zombies Must Die!
Crafting weapons and quest routing builds power over time
Golden Axe
Wave patterns and magic usage are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.