head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A twin-stick shooter testing aim and crowd control against zombie hordes.

Execution · Practiced Mastery
Robot-dinosaur hunting that rewards weak-point study and ranged precision.
All Zombies Must Die! leans Execution (Practiced Mastery); Horizon Zero Dawn leans Execution (Practiced Mastery).
All Zombies Must Die! leans a little harder on execution, though the gap is small.
All Zombies Must Die!
Twin-stick aiming and dodging hordes is the core skill
Horizon Zero Dawn
Bow aiming and dodge timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
All Zombies Must Die!
Zombies swarm on fixed AI, nothing to out-predict
Horizon Zero Dawn
Machines follow fixed patterns, not adapting.
All Zombies Must Die! leans a little harder on variance, though the gap is small.
All Zombies Must Die!
Drops and modifiers add some randomness
Horizon Zero Dawn
Some loot and patrol randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
All Zombies Must Die!
Crafting weapons and quest routing builds power over time
Horizon Zero Dawn
Weak points, traps, builds fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.