head to head
Allods OnlinevsThe Elder Scrolls IV: Oblivion
Allods Online leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Allods OnlineThe Elder Scrolls IV: Oblivion
Axis by axis
Execution2 vs 3
The Elder Scrolls IV: Oblivion leans harder on execution: Real-time swing and block, modest demand
Reads3 vs 1
Allods Online leans harder on reads: Open PvP and ship battles add some human prediction
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

