head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A top-down shmup testing dodging and aiming against memorizable bullet patterns.

Execution · Pure Mechanics
A boss-rush action game that is nothing but execution tests against scripted duelists.
Alltynex Second leans Execution (Pure Mechanics); Furi leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alltynex Second
Bullet-hell dodging and aiming are the whole skill
Furi
Parry timing, bullet dodging, and duel precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alltynex Second
Bosses are fixed patterns, not adaptive
Furi
Bosses are scripted patterns, however adversarial they feel
Alltynex Second leans a little harder on variance, though the gap is small.
Alltynex Second
Patterns memorizable, little true randomness
Furi
Fixed boss sequences
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alltynex Second
Learning safe routes and sword timing optimizes survival
Furi
Learning each boss's phases converges to mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.