head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A top-down shmup testing dodging and aiming against memorizable bullet patterns.

Execution · Pure Mechanics
Arcade run-and-gun whose one-credit clears demand total spawn memorization and twitch.
Alltynex Second leans Execution (Pure Mechanics); Metal Slug 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alltynex Second
Bullet-hell dodging and aiming are the whole skill
Metal Slug 3
one-hit deaths demand frame-level dodging and aim
Alltynex Second leans a little harder on reads, though the gap is small.
Alltynex Second
Bosses are fixed patterns, not adaptive
Metal Slug 3
every enemy wave is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alltynex Second
Patterns memorizable, little true randomness
Metal Slug 3
branching paths vary runs slightly
Metal Slug 3 leans a little harder on optimization, though the gap is small.
Alltynex Second
Learning safe routes and sword timing optimizes survival
Metal Slug 3
memorizing spawns is the path to a one-credit clear
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.