head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An espionage RPG where dialogue stances and skill builds reshape a branching spy story.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.
Alpha Protocol leans Optimization (Pure Optimization); Dishonored leans Optimization (Practiced Mastery).
Dishonored leans a little harder on execution, though the gap is small.
Alpha Protocol
Serviceable third-person shooting and stealth
Dishonored
Blink timing and combat inputs matter.
Dishonored leans a little harder on reads, though the gap is small.
Alpha Protocol
Dialogue reactions scripted to stances
Dishonored
Guard AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Reputation consequences hidden first time
Dishonored
Patrol timings vary mildly.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Skill builds and dialogue routing very solvable
Dishonored
Power combos and stealth routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.