head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An endless-running arcade platformer.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Alpha Runner leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Alpha Runner
endless-runner timing and reflex demands
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Runner
no opponent, solo runner experience
Super Mario World
Scripted Koopas adapt to nothing
Alpha Runner leans a little harder on variance, though the gap is small.
Alpha Runner
obstacle patterns vary procedurally
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Alpha Runner
route memorization for high scores
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.